Glad you came to check out Precarius.
I like board games. Chess, Checkers, Monopoly, they are all at the top of my list. But I'm a guy that likes to build stuff. There aren't very many games out there for the mechanically minded.
I came up with Precarius one day when I was bored and had nothing to do. Normally, when I'm bored, I go out and build something in the garage. But I was feeling lazy. I wanted to play a board game. But there was nothing around that really catered to me that day. So I started contemplating what the perfect game for me would be.
Like I said, I enjoy building stuff. I wanted a game where I could build stuff. The building games out there are too limited because they are based on taking away instead of adding to a structure. So, there in my boredom, I decided to design a game. I started with some basic "wants" that laid the foundation for Precarius.
- Build Stuff (without subtracting pieces)
- Some Strategy
- Easy to Learn (I didn't want to make up the rules)
- Easy to Make (I was lazy that day remember)
- Doesn't Take too Long to Play
So with those five things in mind I came up with Precarius. A game where you build but you do it in such a way as to force the other guy to cause the structure created to collapse.
I sawed up a 2x4 to make the first pieces and started fiddling with them. I realized there was no easy way to determine when a collapse actually occurred. So I created the foundation pieces to raise the main building pieces off of the table.
The foundation is actually one of those solutions that make a game that much more awesome. You can place the foundation pieces in any number of configurations to make the game easier or harder. It also adds more flexibility so I don't get board.
I took the prototype home to a family get-together where my brother and I played it. He loved it. I had been loving it. And as I shared it with friends, they all loved it. So I decided that a few other people might love it too.
So I 'm considering manufacturing Precarius. I just want to get one final verification that it will be worth my time. So, I've set up the site so that I can get some mass feedback. If I get enough responses the game will be manufactured by the end of the summer of 2014.
I hope everyone will enjoy this game as much as I have and be willing to bring it into their living rooms.
Let me know what you think in the comment section
Have a great day. Thanks for coming.
Gabe